Subdivision
So much of our design history is based on simply dividing a polygon into new polygons, so naturally I wanted to create a tool that lets me easily apply different subdivision methods to any mesh or shape.
Within this tool there are several methods to subdivide a polygon, going from creating holes, adding mouldings or different ways to cut up the polygon and varied ways of extruding the different shapes. All the methods can be stacked on top of each other for endlessly complex designs, with fully animate-able parameters.
I would love to hear from you!
info@stephanduq.com
+31 (0) 642481265